Posted August 13, 2019 by sam.mddltn
game ideas:
1. Super Cubicle Adventure - player is in a swivel chair that controls like minigolf - push off with feet to slide. You're an IT worker in a cubicle bouncing around floors of an office, fixing computers without leaving your swivel chair.
Target Audience: People who liked the IT Crowd, minigolf fans, casual gamers.
Goal for prototype: multiple working levels, obstacles, functional physics (ie - bounce of walls, etc)
2. Velociraptors Vs Reenactors - player is a Redcoat reenactor with a single-shot musket, assailed by dinosaurs. Looks like a top-down twin-stick shooter but plays like a puzzle game, as you only have 1 shot per level. You have to try to get the enemies to line up (forcing them to go around obstacles, etc), playing like an action game won’t work.
Target Audience: People who like fast-paced puzzle games, mobile gamers (short play sessions),
Goal for prototype: multiple working example levels, starting easy and adding more dinosaurs to ramp up difficulty
3. Twisty tracks - an out-of-control train is headed towars a junction full of tracks - you have to pull the correct levers to switch to the right tracks to get it in safely without hitting any obstacles and without taking too-steep a turn that could topple your engine. Top down, mouse-controlled game, based around working out quickly what the right switches to flip are
Target Audience: Puzzle gamers, train fanatics
Goal for prototype: multiple working example levels, basic physics with the train (speeding up down hills, toppling on sharp corners)