Posted May 16, 2025 by BlearyChicken
Hey everyone!
This update brings significant changes under the hood to make map generation smoother, cleaner, and more flexible than ever before.
We've replaced the built-in noise library with custom-built noise generation for both Perlin and Simplex. Why?
The old library had visual artifacts and strange behavior with higher seed values.
It required strict seed limits to avoid crashing or malformed noise.
Our new implementation gives you cleaner noise output, better performance, and full control.
Perlin seed input is no longer limited to the restrictive -9999 to 9999 range! You can now use any seed between -999999 and 999999, similar to the range supported by Simplex noise.
This unlocks more unique map variations without weird edge cases or crashes.
More stable terrain generation.
Greater creative freedom.
No more hidden limitations or “bad seeds.”
Cleaner, more predictable visual results.
We’ve also:
Removed legacy restrictions on seed values.
Centralized noise generation to reduce conflicts and improve flexibility for future noise types.