Posted May 16, 2025 by Goodwell
As this project was initially part of a Game Jam, I think it is time to let it come to an end.
It would be easy to continue polishing it, but I'd rather start over with a new concept, bringing in all the things I learned and the tools I built from the beginning.
With that being said, I think this is a great proof of concept that the VDC-Chip can be easy to use.
And that Commodore Basic 7, compiled with Blitz!128 and running at 2 MHz can be the driver for a nice gaming experience.
True, missing Sprite capability is an issue, but on the other hand, the VDC-Chip with it's linear framebuffer can be a big advantage.
Also, the chunky mode used here (only working with Attribute RAM, getting a resolution of about 160x100 or 160x120) can make the VDC-Chip a nice piece to work with.
I'm thinking about making a Halloween Special as a sequel to this. That will depend on how much time I find to continue working on VDC-Basic (which really is the main technology driver behind all this).
Ideas for improvements of VDC-Basic: