Posted May 15, 2025 by Black Cake Studios
Demo:
-The Demo 3 has the entire story mode featured
-Arcade Mode 2.0 will be added in Demo 4
Highlights:
-A more refined version of Act III has been introduced
-Camera Control
Graphics:
-Added more trees to some levels in Act II
-More things now cast shadows ingame (Road Signs, Servers, Weapons)
Major Changes:
-You can now control the camera with your mouse movements
Story Mode:
-Final Boss's teleporting has been converted from a bug into a feature
-New V2.0 HUD has been applied to the ressistance meter in Frontlines
-In Frontlines: you now have 3 minutes instead of 10 to find mark,
-HOWEVER, the 3 minute timer resets after every checkpoint
-Expanded and remade all Act III levels with a more detailed look
-Shortened a lot of dialouge
-Nerfed the Act III bossfight because of the smaller player HP
-New Act III Designs for Connor and Pula Man
Minor Changes:
-Enemy Agents have recieved the same chasing AI as generic enemies
-New animated main menu buttons
-Tactical Menu circle pad is now slightly smaller
-Pula Man's ultra fire has been nerfed
-Added Forgu as v2.0 Tester into the credits
-Removed Tvrc from Special Thanks
-Rearranged the credits to make it more organised
Bug-Fixes:
-Fixed bug where some next level triggers wouldn't turn the screen black
-Fixed Connor not having the v2.0 look
-You can no longer use the sub-menu accidentaly when it is closed
-Fixed some trees not casting shadows onto player
-Fixed game crashing if you fail during the 2nd war chapter and LTTP Chapter
-Fixed the game crashing if you open the tactical menu during the 2nd war level
-Fixed the game crashing on the final level of encircled