Posted May 15, 2025 by Thonygm
#DaedalusArcaneOdyssey #IndieDev #GameDevelopment #UE5 #UnrealEngine #Devlog #ModularDesign #Blueprints #InteractiveZone #Widgets
Yesterday I focused on refining the interaction system to make the world of Daedalus: Arcane Odyssey feel more responsive and immersive. I implemented modular interactive zones that let different objects react naturally based on context — all without having to rewrite logic from scratch each time.
To complement this, I created reusable UI templates for dialogues and prompts using Unreal’s Widget Blueprints. This allows me to quickly scale the interface while keeping a consistent visual identity across the experience.
These systems are small behind-the-scenes steps, but they’re crucial to making sure the world responds to the player in a meaningful and polished way.
Thanks for following the journey!