Devlogs
0.3.1 Update
0.3.1 Playtest update is a very minor one. Patch Notes:
- Fixed some remnants of the translation from Imperial (No, as rad as wheelchairs going at 20 meters per Move action sounds, I think that's a tad bit overkill). Same with Speed Potions giving +10 meters of movement speed.
- Called Shot, Disarm and Sunder actions now increase the Difficulty by one rank instead of giving a Detriment. This is to make Aim work with all of them and fixing the jank around Aim in general.
- Changed the Snipe Ability and Sharpshooter feat around in effect. Now the Snipe ability increases the Range Increments in length, and there's a feat replacing Sharpshooter, Deadshot, that increases Damage Dice and Potency when using Snipe.
- Added Gravity Rules (page 38), and moved Falling damage to that section instead of being a hazard
Just after release I noticed I screwed up the layout on page 37 a little, and remembered I was supposed to change Gravity Magic to actually reflect the new gravity rules. So look forward to that in 0.3.2, probably in a couple of weeks!