Devlogs
v0.5.4 - magic weapon changes, content improvements, skill fixes
Gameplay / Content
- Staves and wands now convert the Attack command to M. Attack, which deals medium-range energy damage. They still function as short-range physical weapons when used with weapon skills, as before. Stats on these weapons have been adjusted slightly.
- Added a few more secrets and points of interest to the hospital maps.
- Riposte will now trigger when targeted by a damaging attack, not when actually damaged. This means that missed or shielded attacks will now trigger Riposte.
- Riposte will no longer trigger when disabled (e.g. asleep).
- Pursuit damage will no longer disrupt Sleep (e.g. when using Poppy Dust with Pursuit active).
- The second Leather Whip has been removed from the subway.
- Updated the weapon type/range tutorials for clarity.
- Slightly reduced power of Dueling Blade.
- Slightly increased stats of Surgeon's Examiner.
UI / Graphics
- Added more skills to the aspect previews in character creation, including calling out all revive-type skills.
- Improved environment design in some rooms for interest, clarity, or consistency.
- Hunt: Blink skill description now displays the correct accuracy bonus (+40).
- Hunt: Fixed debuff icons for Blink and Tear Shadows.
- Storms: Fixed Electrify status name and icon.
- Fixed the on-screen name entry keyboard not playing confirm SFX.
- Minor updates to gate and stone arch textures.