Posted May 14, 2025 by darilin
## Activity:
- Level selection
- Finishing art touches
- Webpage customizing
## Notes:
I added level selection with art representing each major instrument that gets added for that difficulty. The implementation itself was not that hard as I have prepared my object design for this expansion beforehand. I managed to finally fix the webGL bug by just not using PlayScheduled (I still don't know why that caused problems but I just don't want to think about it anymore). Then I did more art for the itch.io page to make it seem more coherent and on theme, I think it turned out nice.
## Invested hours:
- Art: 3 hours
- Level selection: 2 hour
- itch.io page customization: 20 minutes
## Outcome
2025-05-13_RhythmDemoLevelSelect.zip
- The almost release version (I'm going to evaluate feedback from testing and maybe tweak some things according to that)