Posted May 14, 2025 by Mango Moose
Added vertex shader animations for the enemies so we can keep the swarms in the thousands. Animating enemies using the GPU rather than traditional skeleton rigging and the CPU means we can continue to support thousands of enemies. Enemy rotations were also smoothed so they jitter less when bumping in to neighbours.
Added a one click button to toggle buildings on and off when in power mode. This is much quicker than clicking on a building to open the menu and then toggle its enabled button.