Posted May 16, 2025 by Mykull
Fate devlog 1.0:
This devlog will go over everything added since version 0.9:
Options save system
Boss health bars
Bug fixes
Any remaining issues/bugs for release version
Options save system:
The options menu now finally has a save system, you can now update your x and y sensitivity and the game audio to your liking and have it saved using the new menu that looks like such:
Each setting is able to go to a maximum of 10 and a minimum of 1, the zero next to SFX volume is a placeholder and can only go down to one, the save and load buttons both respectively save or load to a file in the game files, if you do not have this file already created there may be bugs but more on that later.
Boss health bars:
After having the game play tested in version 0.9 it was mentioned it was hard to tell how much damage had been dealt to the bosses so to remedy this boss health bars have been introduced and will be at the bottom of the screen once players get to the objective that is to kill them, the boss health bars look like this:
Bug fixes:
Multiple bugs have been fixed since the last version here is a quick list of all of them:
Remaining bugs:
Due to this being an assignment project and having a deadline there are unfortunately some bugs that I have not been able to fix in time for this release version they are as follows, there could be more but they have not been found by me yet:
Going forward:
Due to this being the end of my semester there may not be any further updates to Fate, if I decide to make any they will be when I feel like working on the game again but overall I'm happy with how the release version of the game is going to play. At most Fate will be worked on as a background summer project but that's not a guarantee.