Devlogs
Daily Update (5/13/25) - High-res Card Frames + Character Tweaks
Daily Update - May 13th, 2025
Hi all! Today I made a few gameplay tweaks to the non-Shopkeeper characters, to buff them up and be a bit more interesting to play. Also, I greatly improved the resolution on the various card frame backgrounds in the game, so it should look a lot less "pixel-art"-y, which is the direction I'm taking the art in general, so that's pretty cool. Finally, as the result of some playtesting, there was also a little bit of bugfixing and tweaking of miscellaneous things, so check out today's changelog:
Changelog (v0.15.15)
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- Gameplay: Updated Baker Starting Deck (-3x Side Salad, +3x Free Sample, +1x Loss Leader)
- Gameplay: Updated Baker Starting Decoration (Free Mints -> Baker's Rack)
- Gameplay: Updated Potion Seller Starting Deck (-3x Distill Potion, +2x Loss Leader, +1x Welcome In)
- Gameplay: Updated Potion Seller Starting Decoration (Potion Dispenser -> Alchemist's Bench)
- UI: The Rewards screen now displays if Rent is Due that day.
- Art: Added more finalized high-res (non pixel art) card frame backgrounds
- Text: Clarified Alchemist's Bench description slightly
- Text: Clarified Surge Pricing description
- Bugfix: Fixed Anticipate Argument tactic not working against some customers
- Bugfix: Fixed some screen resolution weirdness when cancelling out of the Options menu after picking a new screen resolution
- Bugfix: Fixed Plated Countertop having no effect at all
- Bugfix: Fixed difficulty selection buttons being able to be focused if they're disabled