Posted May 13, 2025 by lex
#trip #car #drive #wasthatazombie
This chronicles the mess of the development of Text Trip. A silly game to show why you shouldn’t text and drive. mostly just for fun.
your WPM is your speed, control direction with the mouse but you need both hands to text.
don’t crash ;)
I’m basing my road gen scripts off of this project made in 2019 very cool and useful stuff the code still sort of works but due to the updates in unity all it can manage to generate is a closed loop and then freak out.
so…
the result of adding that little point led me to this! positioned correctly but not rotated correctly. I have to look at why that is
At this point I had 2 options. continue the random direction mess and try to make it cohesive OR… make it generate just a straight line and add random objects as obstacles.
the second seemed both more enticing and fun and i already had that code working. win win win.
i started work on an object spawner script
once i fixed that silly bug i realized the objects had no collision mesh. I had to go into each object prefab and create a collision mesh and then re-add it to the scene. I’m almost thankful for this because I was able to remove assets that didn’t fit the theme, or objects that were too small or oddly shaped. i had to edit some of the collisions to make sense, blah blah.
At this point the game was shaping up to be a game but I still had one massive hurdle.. story prompting and text input.
I had to make a text field that allowed transparent typing with a word per minute counter and then tie that to the movement speed.
I made a new unity project. and got so into making the text input field that 3 hours have passed since the last line I wrote in here. it works now.
for now the ending is a little well…. ill let it speak for itself