Posted September 07, 2017 by Commodore Shawn
Got a little side tracked this week, and spent most of it working on a scripting system for events and triggers. I finished that last night, proving it out with immigrant spawning. In 1.4 immigrants just show up and join a settlement, in 2.0 you'll get an interaction window with the option to either accept the immigrants, or reject them. Now that immigrants are in place settlements can gain enough population to make settlement management feasible.
Kaian-a-coel shared some concerns last week (which I appreciate) and I did some thinking on the matter, and some mock ups. Looking at the mock ups I'm second-guessing my plan for settlement management.
My original plan was for settlements to be hex based. Settlers would pick a hex to settle in, which would be the location of the settlement. As the settlement grows it could then expand into adjacent hexes. Each hex has 12 sub-hexes, and each of those could have a structure built in them.
Mocking that up, however, the scale seems very strange between the settlement and the unit standing next to it. And the subhexes don't tesselate together very well.
Cities at this scale could also look very strange without people walking around them. Reducing the amount of people moving around was the driving force behind 2.0 in the first place.
I'm still uncertain which approach I'll take, and I welcome any thoughts you all have.