Devlogs
Version 0.63 changelog
Posted May 13, 2025 by JeremyTeal
#Pinball Hero #Update #Balance #Changes
Balance, Gameplay & mechanics changes
- Heroes: Every starting class (Warrior, Ranger, Sage, Cleric, Rogue, Ursa, etc.) now has weight (WGT) 4 instead of 1, damage dice upgraded from 0→4, and crit‐strike chance halved (0.66→0.33).
- Enemies: Dozens of stat retunes; examples:
- Goblin elites (Gobchopper,Kaboomer,Hulker) had HP & damage smoothed (e.g., Hulker HP 350→750 but reward 100→200).
- Slimes & undead saw HP / reward shifts; Trickster renamed Giggletricker plus higher gold reward ceiling.
- Environmental threat objects (Grave, Gravestone) now scale their reward/HP to feel more meaningful.
- Bumper ↔ Player physics – Horizontal force clamp relaxed from ±500→±300 and vertical from −200/400 → −300/200, making rebounds less aggressive and slightly more upward-biased.
- Icicle projectile applies a proper ChillBumper effect
- MAJOR CHANGE: Gravity and mechanical power of launcher/flipper adjusted to significantly reduce the starting difficulty and speed of the gameplay.
UI / UX improvements & Inventory additions
- Camera centres the window on the monitor rather than using the current window coords.
- Virtual mouse controller gains right-button support (vmb_right_pressed/held/released) enabling new interactions.
- Right-click quick-transfer between player inventory ↔ room “room contents”. Items record their on-screen “room” position for smooth animations. Also has free-fly animation, items glide to their slot, then destroy the UI proxy. <- system is still buggy and a work in progress.