Posted May 12, 2025 by Maritte Kindt
Ahoy again, treasure hunters! It’s been a wild voyage, but we’ve officially reached the end of production for Pirate Plunder! That’s right, feature freeze is in full effect. No new mechanics from here on out, just pure polish and perfection. The next two weeks will be all about tightening the bolts, squashing bugs, and making sure every cannonball and shovel swing feels just right.
Here’s what the crew wrapped up in this final production sprint:
We now sail under a glorious new banner! Our final logo is in, and it’s everything a ragtag crew of treasure hunters could ask for.
The main menu has officially dropped anchor! It’s fully themed and dripping with pirate flair, your adventure begins in style.
We’ve conjured a visual treasure trove this week:
A hatching and outline shader gives the game a stylized, old-map look.
Dust and sand particles now fly when you dig.
Bubbles and foam signal your ship’s return from the briny deep.
And we’ve added a few subtle FX tweaks to give better player feedback all around.
All core animations are now complete! Your pirates can now climb out of the water and get stunned in dramatic cartoonish fashion. That’s a wrap on rigging!
We’ve given pirate combat a new twist: shoot a cannonball at a rival’s treasure chest to steal their coins. Sneaky? Yes. Satisfying? Oh absolutely.
Mark your maps! Diggable spots are now marked with a bright red X, a glorious nod to every pirate story ever told. After 9 long years (give or take), it was worth the wait.
The crew’s been hard at work plugging leaks in the code:
The pesky disembarking bug is finally patched, you are now able to freely leave the ship whenever you want! (or are you...)
Cannonballs no longer knock back the player who fired them.
Boats now bounce back upright when toppled.
Dig spots disappear after being used three times, and interaction is disabled afterward.
Fixed environment collisions, you’ll now slide smoothly around obstacles instead of getting stuck.
Big systems news: Cannonballs and nets have been merged into a single item system! This simplifies design and opens the door to more flexible gameplay and smarter item handling.
The soundscape gets richer:
A hearty whack when using the shovel.
A crunchy bonk when hitting another pirate.
A crisp click for all button interactions.