Devlogs
Daily Update (5/12/25) - More Icon Updates + QoL Tweaks
Daily Update - May 12th, 2025
Hi all! Today I got in another batch of awesome high-res icons, so I added those in to the UI. Also, made a few nice little quality of life tweaks to make the game a bit more intuitive. Not much major in terms of gameplay, but it's definitely coming together! Here's the changlog:
Changelog (v0.15.14)
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- Gameplay: Tactics will now be unplayable if they cost more than the total remaining Patience of your current customer
- Art: Added more finalized icons for Customer Likes/Dislikes columns on their card UIs
- Art: Added more finalized icon for Word of Mouth
- Art: Added more finalized icon for Customer Influence
- Art: Added more finalized icon for Spots in Line
- Art: Added more finalized icon for Customers Satisfied in the Top Bar during market days
- Art: Added more finalized icon for satisfied type preferences
- UI: Re-marked a few topbar tooltips as essential, since they don't obscure anything
- UI: Swapped sprites for the Draw and Discard pile, since they kept confusing me
- UI: The Rewards Scene now shows the weekly Rent goal instead of some less useful customers in line and customers satisfied stats that were always set to 0
- Bugfix: Fixed buttons in the character selector screen retaining button focus when not using a controller
- Bugfix: Fixed tiny card title text for Additional Padding tactic in menus
- Bugfix: Fixed some misaligned text for card types in menus
- Bugfix: Fixed customer rarity icons in the wrong spot on their UI parent card UI
- Misc: Fixed harmless internal error when clicking on customer cards in the compendium in some rare cases