Devlogs
Switchblade - Version 1.2
Posted May 12, 2025 by noba
Hi everyone!
Here's a build to address some balancing changes.
- Added a grace period after
teleporting, so that you can't accidentally run into pickups.
- Made the map for One Big Minefield a little easier. The goal with that map was to introduce the Wall hazard and try to incentivise being aware of your surroundings, but it was too claustrophobic and harsh for that early in the game. I've updated it to try and keep that design, but make it less punishing.