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Devlogs

Devlog - 21

Zordak
A downloadable game for Windows and Linux

Weekly Report:

The main game page here on itch now has a new design.

Removed the colorblindness options since it has become clear to me that I have misunderstood those filters as stated in previous devlog comments.

Removed the "uncrouch on jump/fall" option and it is now always enabled.

Added a new enemy.

Updated a bunch of rooms with changes and fixes.

Increased text speed of upgrade info popups and the robot companion.

Reduced the chance of things "popping in" when coming into the view when previously being outside it.

Separated Controller Stick Deadzone into horizontal and vertical to allow for a higher or lower deadzone for movement vs crouching.

Fixed controller issues causing it to not set last input to controller when using the right stick and not setting it to keyboard when disabling controller detection completely.

Reworked controller stick input, deadzones should work better now and sensitivity should feel better.

And fixed/changed other smaller things.


Also, in case I haven't mentioned this before:

The weekly report is not necessarily the full changelog but more like highlights of bigger changes which I deem mostly spoiler free.


Weekly Gif(s):

New game page design, added here for comparison purposes.

Improved kicking animations, still not perfect of course but they should feel less weak now.

Demonstration of map markers and other map improvements.

At this moment you can only choose between 3 icons but more will possibly be added later.


Question:

I don't really have any questions this time but feel free to ask me anything.


Anyway, hopefully this weeks devlog makes up for the last one. ;)

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