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Dev Log – Week 5: Getting Back Into the Swing

Moonlight
A downloadable game for Windows, macOS, Linux, and Android

As I sit here in the familiar haze of creative confusion, I’m once again baffled by how quickly the week’s flown by. Time feels like it’s been moving Interstellar-style—like I’ve been stuck behind a bookshelf, desperately trying to communicate with my past self to send snacks and render tips. But despite the time warp, it’s been a productive week.

I took a few well-earned days off to spend time with family, and that break did wonders for my brain. It gave me the creative spark I needed to tackle a particularly tricky sequence in the scene I’m currently building. The more I work on Chapter 2, the more excited I am for you to experience where Moonlight is heading. There’s still a long road ahead, but I’m genuinely buzzing to keep going—just so you can see what I’ve got in store.

On the visual side of things, Cassie got a bit of an upgrade this week. I’ve moved her over to a Genesis 8.1 model, which means she now benefits from PBR skin—letting me light her more realistically and pushing the overall visual quality up a notch. She deserves it.

The sequence I’ve been working on walks a careful line between wrapping up Chapter 1’s momentum and deepening the mystery and tension that drives the heart of the story.

Progress Stats This Week: 📸 105 new renders 🌆 5 environments 🧍 1 new side character 🎞️ 2 animations

Thanks again to everyone on Discord, Patreon, and the stream regulars—you keep me motivated every damn week.

—Bat

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