Posted May 11, 2025 by DanielChassagnez
Hi everyone!
This week has been very productive on Wildborn, with significant progress on the visual aspect of the game. Here's a quick summary of what I’ve worked on:
This week, I started taking pixel art seriously. I’m not a pixel artist at all, so I was quite apprehensive.
I chose to mainly work with 16x16 pixels. For the visual style, I’m strongly inspired by Stardew Valley, which also uses 16x16 pixels per tile.
Here’s the list of sprites I created this week:
Stone, twig, stick, branch
Campfire (both extinguished and lit)
Campfire blueprint, using the same sprite but with a transparent effect
Wild berries (though I’m not fully satisfied with the result yet)
Tree (Oak)
I also implemented a system of dynamic shadows for trees. Their opacity changes depending on the sun’s brightness. The effect looks beautiful at sunrise and brings a lot of life to the environment. I still need to implement this for other objects and the player character.
I created a player sprite that is one tile wide and two tiles tall. From that base, I created:
A front-facing version
A back-facing version
A side-view version
I also implemented a dynamic system that updates the sprite based on the player’s direction and movement state (idle or walking)
This makes movement feel much more lively and immersive.
Keep working on visuals for more game elements and improve existing ones
Create visuals for biomes beyond the currently implemented grassland
Add a shadow for the player character
Improve the game interface
Thanks for reading! If you have any feedback or ideas, I’d love to hear them.