Posted May 11, 2025 by NeonByteStudio
#IMPORTANT #Updates
As many of you already know, we currently have three projects in production, each aiming to go far beyond Lustful Victor in terms of quality, ambition, and polish.
Today, we’re also revealing something new: a high-tier production we’ve been keeping under wraps — a project we’re extremely proud of, and which we’ll showcase when the time is right.
We want to take a moment to address a serious situation that occurred recently at NeonByteStudio. During the same week, we were hit by two separate DDoS attacks, and a broader internal issue emerged.
While we won’t go into the full details just yet, let’s just say the entire story is vast, complex, and will one day make for an epic piece of studio storytelling — when the time is right, we’ll share it all transparently.
✅ For now, please rest assured: the incident, while serious, has not compromised our operations, our integrity, or your data.
We remain fully functional and more motivated than ever.
Development on Inbô no Gokuraku has been moving fast.
We’re putting a lot of effort into the staging and writing of scenes, making sure that everything flows well in terms of immersion and pacing.
We’ve been pushing technical boundaries here.
This is the first time — to our knowledge — that a team has implemented custom hardcoded mathematical equations to realistically handle body reactions to ragdolls, bullets, and most importantly, sex.
In VR, merging gameplay and adult scenes fluidly is incredibly difficult — but we believe we’re among the first to truly crack that code.
⏳ Right now, we’re waiting on a large batch of 3D assets from our artists to move forward with this promising VR experience.
This project has required the most preparation so far.
We're excited for you to see what we’re planning — a bold and unique approach to Hentai storytelling and staging.
We’ve also built a large HTML game using Twine, strongly inspired by Apocalyptic Worlds.
The file currently spans several gigabytes, and unless we find a way to reduce its size without sacrificing quality, we won’t be releasing it — we simply refuse to deliver something compromised.
Our one clear goal now is to release a fully playable public game that we can proudly stand behind 100% — no compromise, no repeat of past mistakes.
Every new title will be bigger and better than the last, and we already have a complete release calendar for the year ahead.
🙏 Thanks for being here, thanks for your support, and stay tuned — NeonByteStudio is just getting started.
🚀 We will talk about the super production that aims to revolutionize in a few days! You will be hyped!