Posted May 11, 2025 by Skull Kracker Studios
> The factory has grown...|
Mechanics and Scripting:
+ Added CheckpointMenu singleton! Currently does not allow the player to travel between other checkpoints but allows for saving and reading of status reports set unique in editor for each checkpoint.
* Intro Cutscene should be re-enabled for this build.
Levels and Worldspace:
+ Added Gridhalls
+ Added Monolithic Fortress
+ Added a secret level, similar to Depths Hub but something is definitely off...
* Layout and access of some level transitionary doors has been rearanged
Player:
+ Camera should no longer move if any UI windows are open. New conditional in camera_mover lists singletons and their visibility status that trigger the bool.
Graphics:
+ Added more textures for map making.
Audio:
+ Added more ambient tracks and radio signals.
+ Changed music in some areas of Depths Hub.
Depreciations:
* bool skip_intro_cutscene has been moved to SettingsConfig singleton.