Devlogs
v0.68.0
Posted May 10, 2025 by aetup
v0.68.0
New
- Initial implementation of Team Deathmatch game mode
- Available in single player mode
- Available in multiplayer mode if the server operator changes the
“misc_gameMode” parameter from “ctf” to “tdm”
Gameplay
- Decrease drone maneouverability
- Decrease drone acceleration by ~5% while maintaining drone terminal
velocity
- This partially reverts the increase in the last update
- Reduce minimum delay between overseer dashes (250 ms -> 225
ms)
Audio
- Adjust SFX for psi-shockwave activation
Bots
- Have templar bots attempt to psi-storm enemy overseers if it would
be lethal
- Back off from pursuing a headbutt kill when at a disadvantage and
unlikely to get the kill quickly
- Refine logic for avoiding drones with dash charge
- Stay a bit further away from psi-shockwaves to avoid getting
clipped
- Fix a bug where bots would sometimes not cast psi-storm defensively
for allies if they were not templar class
- Fix a bug where bots would sometimes hold a drone dash charge
forever if they were targeting you and you didn’t move enough
Misc
- Allow class selection at the start of new rounds