Posted May 10, 2025 by unuswan
Hello everyone. After recovering from some of the previous Demo3 burnout, I have been chiseling away again, attempting to create the impossible monument of perfection. Orb game.
- Added slight air control and wall climbing. This was tested heavily and tuned to not be too powerful, while also giving newer players an easier time overall.
- Fixed scan particles not appearing. This was an absolute pain to fix and involved issues that would only appear once the game is compiled/built, but not in the editor. I am glad this is out the way. For the fellow developers out there, MeshRenderer shape particle systems do not like being on meshes that don't have Read/Write enabled for some reason. Turn that on, but try not to do it on every mesh since it does use increased memory.
- Fixed certain sounds not being mixed into the sound effects group. This would cause some sounds to become much louder, deafeningly so at times.
- Fixed the "Gateway Top" level not appearing when unlocked.
- Updated certain level node fonts to be lore accurate.
- Changed the start tutorial to force you to learn scanning before you are sent into the real world.
- Fixed checkpoints having no audio.
- Fixed weapon/ability icons not showing up, again.
- Other small level changes and optimizations.