Posted May 10, 2025 by Shard
A technical update:
There was this small thing bugging me about the Neuro SDK integration; it depended on a relatively smart AI making relatively sane choices. I tweaked things a bit there, so even dumb “I try every possible choice” AIs can make a brute force attempt at it.
This was also a good chance for updating to Godot 4.4, but otherwise the game is still the same.