Posted May 10, 2025 by DoctorSpacebar
#0.3.7-P2 #Bugfix patch #Screenshot Saturday
Good afternoon!
The week has been spent getting back into a proper routine, leaving less time than I hoped for development. However, I was able to spare some time for fixing a few bugs in the game, and I've pushed a patch with some fixes. (Thanks to crymblade and Malandy for their help in finding a lot of these!)
BUGFIXES:
Here's a screenshot of Lanterngeists, since they're relevant.
Water was supposed to remove these pumpkin-headed phantoms' Lingering from the start, at the cost of them being healed by it; in turn, Fire makes them stick around longer, but they take extra damage from it.
The problem was, the alternate passive "Lingering applier" state they use didn't have all the proper IDs switched over- not sure how, but some of them were using the regular Lingering state. In the latest patch, this has been corrected; the Lanterngeists in this screenshot lost their Lingering effect after the damage registered.