Posted May 10, 2025 by AlbasaurDev
Hi everyone,
First off, a heartfelt thanks to everyone who is following and supporting at this early stage. It means a lot to be creating something for actual players and that the game is being tested, even though it is still in early prototyping. So far, your comments and feedback have been inspiring, and I am looking forward to reaching a stage in development, where players can help influence the direction of development more.
Most games reaches a critical point in early development, when the game has grown to a certain size, and overview of story and underlying code becomes harder to grasp. I try to power through that by creating modular code and mechanics and staying inspired by pursuing different parts of the story and coming up with new branches to write when ideas arise.
At this stage, I also start to be confronted with mechanics built early in development, which needs to be reworked in order to stay functional in the long run. I worked fast and loose in the first run of prototyping in order to get far and quickly find the right shade/shape of Days and Dreams. So reworking old code does take out some time, but will be a worthwhile investment in future development. That being said, I am a better storyteller than coder, so code will probably stay weird and simple forever.
Since the last DevLog, I have worked towards developing romance and intimacy with your co-worker at Burrito Bros. and worked at implementing more sex scenes, giving incentive to maintain stats and much more. Looking forward to hearing reactions to everything. Over the next period of development/prototyping boundaries of the storytelling will hopefully be tested more. I will also look into options for having some central pieces of art commissioned to make it more appealing for players and getting closer to a visual style for the game.
Albasaur
Version stats: 442115 Characters, 57310 Words, 174 Passages