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Devlogs

Behind the scenes

AdPocalypse
A browser game made in HTML5

πŸ› οΈ Devlog #1 – What Went Right & What Went Wrong

What Went Right:

  • βœ… Firebase integration is now working! After dealing with some initialization issues, the app successfully connects to the backend and handles user authentication smoothly.

  • βœ… UI elements for login, registration, and logout are implemented and functional.

  • βœ… First development build successfully published on Itch.io – a big milestone!

  • βœ… Options button now works in-game, toggling the settings panel as expected.

  • βœ… Keystore setup completed properly, and SHA fingerprints were added to Firebase – no more certificate errors.

What Went Wrong:

  • ❌ Initial Firebase setup was frustrating – missing dependencies, incorrect config, and a persistent initialization error slowed things down.

  • ❌ Had trouble with Unity versions – needed to downgrade Unity Hub to get the required editor working.

  • ❌ Unity Remote threw errors due to no connected device/emulator – reminder to test with actual hardware.

  • ❌ Incorrect or outdated session tokens led to a brief dead-end with Unity Authentication.

  • ❌ Some confusion around whether certain files (like client secrets) were needed – clarification took time.

Oh and let me add the fact that Unity's Documentation didn't really help (helped like 10% of the time...)!

Despite the bumps, we’re on track. Next up: polishing the UI, improving mobile UX, and integrating additional features like settings and audio controls.

Files

  • AdPocalypse v1.0.0Android 113 MB
    May 10, 2025
Download AdPocalypse
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