Devlogs
1.3b Update - More Fixes
Posted May 09, 2025 by BunkWire2X8
#2D #3D #addon #Animation #Godot #godot-addon #godot-addons #Modeling
Changes:
- PaperBoneAttachment3D flip rotation calculations have been corrected.
- New `invert_x_scale_when_flipped` property introduced to PaperBoneAttachment3D that inverts the scale of the attachment on the x-axis when flipped.
- Fixed bug that PaperPolygon2D's visibility toggle would not be reflected on equivalent meshes on startup due to a neglection to set that property upon instantiation.
- PaperPolygon2D's 3D mesh instance's visibility toggle now uses `is_visible_in_tree()` instead of `visible` for more reliable visibility toggles. Its visibility can now be toggled as a group when placed under a child of a node that's not visible.
- Fixed next pass parameters in the inspector so that they're no longer grouped with the previous shader's uniform groups.