Posted May 09, 2025 by LeBreadConsumer
#ai #alpha
Hi y'all!
Bread here again with some great news! I got the honor to present some of the info on our alpha build of the game!
So let's see what we have right now!
First we have player movement, shooting and basic wall destroying implemented. These features really barebones right now, a lot of small things missing like the bullet right now is one big blob, it needs to be smaller and extra logic added to handle different collision targets. The destroyed blocks must have some kind of "explosion" animation or even to leave ruins in it's place. The player needs a proper walking cycle and shooting animation.
The second thing we have is a basic enemy AI. Right now it has a kind of maze solver system, it can find a target, but only can turn if meets some kind of obstacle. Maybe this will be the hardest and most robust system to implement, more so if we want add different kind of extra content to the game later.
So this is where we are right now, still have a lot of work to do but I'm confident we can easily finish it before the deadline!
Thx for reading!