Posted June 06, 2025 by Siunaus
Demo 1.2 has been released and will be the version released on Steam, here are the changes:
* Introducing: Ranks! The sword game is now more competitive than ever with the addition of ranks, from C to A (C = most time taken, B = "good enough" A = fastest possible run)
* The human character has a new rig, making it simpler and easier to create custom animations
* The spherical projectile is now black-white-red
* New intro and slight main menu changes
* New fight animations in the last cutscene
* The camera now has a subtle shake when stomping
* The skip cutscene button on controllers has been remapped to the West button to avoid bugs and to make it a universal skip button for cutscenes
* New tutorial 1 music
* You are now unable to stop fast forwarding of a cutscene
* Fixed a bug where stomping would count enemies that were already killed by another weapon as killed, possibly bringing the "demons left" counter to negatives
* Fixed a bug where if you would reset the level while in pause menu, some of the text would stay on screen
* Falling off the map now automatically resets the level as opposed to giving you the death screen
* Fixed a bug where three of the demons would not be counted in the demon counter
* Fixed a bug where on the pause menu, there would be graphical artifacts with parts of the level flashing
* Fixed input icons stacking up when a gamepad is not in use
* Damage sound effect added + the screen flashes red when damage taken
* Loading screen behavior changed
* There is now a mark directly underneath the player where it can stomp, the outside zone marking the area affected and the center marking the more precise landing position (NOTE: must look down for it to activate!)
* Fixed the stomping state issue where the player would be temporarily stuck in the stomping state shortly after using the jump pad
* New volume sliders in the main menu's new "Settings" tab, saving functionality implemented
* Guide level changed
* Controls and volume sliders now accessible through the pause menu
* Unity logo at startup removed
* Fixed an issue where the sword would be activated when releasing the trigger
* The pause menu is now dark themed
* Some colliders adjusted
* The pause menu is now dark themed
* Fixed a bug where if you pressed the west button on a controller, the level would reset instantly
* Coyote time implemented, allowing the player to jump for a brief moment after leaving a platform
* Made the acceleration of the player a little smoother
* Tutorial 1 and 2 redesigned and tutorial 3 adjusted for more linearity
Kudos to the quality assurance team at Fennonauts for the feedback, most of the changes in this patch note were made possible by them.