Posted May 08, 2025 by Rosie
Date: 2025-05-08
Activity: Improve graphics
Time spent:
Today I again mostly stuck to the list of points I set to do yesterday. The only things I didn't manage to make was the new velocity visualiser, and the ship info readout. I very much improved the visual experience and juiciness of the game, as well as paved the way to finally implement the tutorials and dialogues using the text screen.
The ship health is being tracked using a Scriptable Object, which I'm not very familiar with - it seems like it's not getting reset even between runs. It is currently not being used for anything, as I haven't yet implemented a fail state and a menu.
I noticed that there are still some problems with the target visualiser, specifically the fact that the closer the player is to the target, the larger the window in which the target can be to be rendered using an on-screen particle instead of an arrow, is, which means if the player is close, the target can easily get off screen and not be represented by an arrow, making the player lost. I will try to fix this tomorrow.
Tomorrow, I want to finish these things in this order:
I will have to go to quintet practice tomorrow, so I will not have as much time as I had today, but I want to try to finish as much of this as I can.
After that, on Saturday, I want to tackle the main menu in its entirety (except maybe some settings), and on Sunday, finish designing at least some levels.