Posted August 08, 2019 by Fortoj
As you can see from the animated gif over there, there are two different kind of walljump: one useful to gain height (using [KICK] button) the other to gain distance and pass through narrow passages otherwise inaccessible: sometime you'll need to find the right combination between the two!
I am slowly working on polishing certain areas (ie: hand-drawn each frame of animation, you can see that most of them are still plain render) but I am also working on some stuff under the hood such as the AI
Although these are just draft, at this point nothing about this is already set. I am thinking to settle with the very basic functionality for now and wander in the amazing world of the AI something for the future!