Posted May 08, 2025 by AaronLH
My name is Aaron Holladay, and I helped to create the game WaddleMart which is a first-person multiplayer game. The work that I did for this project is:
Kanban
There are 30 hours on the kanban board that have been listed. The amount of work I did outside of the Kanban is more than 50 hours. Getting everything put together while fixing bugs with GitHub caused the work to increase.
Building Asset Packs
Buildings | Fab (This asset pack is one mesh and required mesh separation through the model tab in Unreal Engine 5)
Road Asset Packs
modular kit city builder starter kit | Fab (This asset pack is one mesh and required mesh separation through the model tab in Unreal Engine 5)
Modular Roads (Low Poly Style) | Fab (This asset pack is one mesh and required mesh separation through the model tab in Unreal Engine 5)
Car Asset Pack
2 Free low poly cars | Fab (This asset pack is one mesh and required mesh separation through the model tab in Unreal Engine 5)
low-poly Cars | Fab (This asset pack is one mesh and required mesh separation through the model tab in Unreal Engine 5)
Cars / Single
Modern Cartoon Sports Car | Fab
Customers
Creative Characters FREE - Animated Low Poly 3D Models | Fab
Miscellaneous
Traffic light (Semaforo) | Fab
Sound Effects
Rage Meter Background - https://pixabay.com/music/dubstep-dubstep-metal-fusion-for-action-packed-gaming-...
Slap - https://pixabay.com/sound-effects/slap-2-237623/
Store BG Music - https://pixabay.com/sound-effects/game-music-loop-6-144641/
Button - https://pixabay.com/sound-effects/button-305770/
penguin Noise - https://pixabay.com/sound-effects/pinguin-220042/
Car Sound - https://pixabay.com/sound-effects/car-changing-gears-sound-188962/
Person Running - https://pixabay.com/sound-effects/person-running-loop-245173/
Voices Actors for Dialogue System
Aaron Holladay - Normal Customer and Redneck (25 takes per character)
Ali - Rabbit Head and Air Pod Baby (5 to 7 takes per character)
Sam - Average Clown (Voiced in Studio D at Wichita State University / 7 takes twice. For upper and lower tones)
Game Balance
The type of game that the strength team created is a first-person multiplayer game that gives the power back to the retail worker. The objective is to either help the customer or if the worker is enraged enough, they get to slap as many customers as they want. The game has a time limit, and the players will have to either help or slap customers before the time runs out. The players can also mess up each other's store by tossing or knocking down objects.
The primary thing that held me back are figuring out the blueprints. Once I found the correct video on YouTube, I was able to create the Landscape material, Main Menu with options for resolution, Pause Menu, Game Over screen with buttons, and was able to fix the split screen with Luke at Shocker Studios so that it worked properly. I have learned many things including blueprinting from my fellow students and the wisdom they have which helped me move forward on this project. The thing I am most proud of on this game is the level design I created for the game. I started with the landscape by shaping and molding the mountains and terrain then I textured it. After that I found many asset packs that I had to separate in Unreal Engine with the model tools. After they were separated, I positioned them in such a way that created the atmosphere the team was looking for. After that I endeavored to get voice actors to voice the dialogue we needed for the customers in the game. I managed to get Sam who is amazing at voice acting. He helped us voice a character using Studio D to record his voice.