Devlogs
Build 4 Update (Alpha 1)
Build 4 Features (Alpha):
- Created basic shop functionality
- Purchasing from the shop via button press
- Cost of item increases with each purchase
- Coins are removed
- Implemented AI enemy movement
- Randomly selects path to turn down based on available options
- Wraps around map
- Fully implemented sword collectibles
- Can be activated to defeat enemies
- Multiple swords collected will stack
- Button appears when swords are held - can be pressed to activate
- UI button size/placement tweaks
Known issues:
- Enemy will sometimes get stuck on a particular turn (page refresh)
- Coins/high score do not yet save or carry over restarts
Behind the scenes progress:
- Currently working on finishing art assets to be swapped out for temp assets
- Implementing multiple accumulating enemies in-progress. I am trying to ensure that my base enemy is moving perfectly (not getting stuck) before creating several of it and causing additional problems. A test of this showed that it is not yet functioning properly
- Began shop saving functionality
This build doesn't cover 100% of the bases I was hoping to get to for Alpha, but it completes all of the core mechanics and the great majority of basic functionality of the game.
I plan on updating with an "Alpha 2" that hits more of the marks before moving onto Beta and focusing on things like animations, final art, and other visual indicators.