Posted May 06, 2025 by ThatTanishqTak
What I was able to achive this week
Implemented a functional lobby using Unity Gaming Services, allowing the host and clients to connect independently
Enforced lobby size constraints: a minimum of 4 players, with capacity increasing in steps of 2 (i.e. 4 → 6 → 8…)
Created a temporary test lobby scene where the host and joined clients assemble before gameplay
Refference:
I took reference from: CodeMonkey's Video