Posted May 06, 2025 by WitchPotion
A month has passed since the release of Version 0.1. We presented players with the basic mechanics, standard requests, simple quests, and several hot scenes. Right after release - having gathered feedback and experience - we set to work fixing bugs and bringing the build to a stable state. The game now runs more or less smoothly, and we’ve established a solid foundation for adding new content, gameplay mechanics, and quests.
We've released a small update that includes the following changes:
- Improved save slot functionality;
- Added several new (yet unvoiced) monologues - voice acting will be added in future versions;
- A decline button is now available! If you accept a potion brewing order but don’t have the necessary ingredients, you can now dismiss the - visitor at any time. They’ll return later, giving you a chance to stock up;
- Fixed a bug in Steffa and the Man-at-arms questline that caused dialogue to disappear and the game to freeze. The storyline now works as intended;
- Added map edge boundaries to prevent ingredients and bottles from flying off-screen;
- Slightly increased the number of pop-up tooltips.
So now, with renewed energy and your support, we’re fully shifting into development of Version 0.2.
What’s coming in Version 0.2:
-Seven new characters (including two major story figures who will help shape Rena’s path);
-A city map that allows players to visit new locations;