Posted August 08, 2019 by ALMI Games
#2d #action #casual #dungeon #endless #fast-paced #pixel-art #singleplayer
So with that idea in mind, the first step was to pick my notebook and a pen and try different ideas of, over a basic 5x5 grid map, place different tramps.
I've tried some different compositions, even different map sizes.
3x3 was too small for a game like this, I have to say that my first idea included a 3x3, 6x6 and 9x9 map for different difficulties but now that I draw it... Better not.
6x6 was looking good, but my OCD didn't allow me to do a game where the player starts on one side of the grid.
NOPE.
So it ended up being a 5x5 grid. Not too big. Not too small. And symmetric (YAY!).
Let's do it in a Unity project.
I'm using as a base these assets from 0x72 that I'll probably modify a bit to add the traps if I end up using them.
And here it is the basic map!
See you on the next post!