Posted August 14, 2019 by Liam D. Nolan
Introduction
This semester I'm grouped up with my class in creating a simplified remake of Dungeon Siege (2002). This week I was tasked to create the layout and function of the Pause menu UI. This Pause menu UI will pause the current game play and have a option to resume, show options to change the settings for example: change full screen and windowed. It will also have a option to quit the game, save game and load game.
Goals
We do not know how to create a Pause Menu in Unity
Personnel
In this section, list the primary author of the spike report, as well as any personnel who assisted in completing the work.
Technologies, Tools and Resources used
Provide resource information for team members who wish to learn additional information from this devlog.
Tasked Undertaken
Show only the key tasks that will help the developer/reader understand what is required.