Posted May 05, 2025 by Solo Studio 54
#Unity #Unity Asset #Object Pooling #Pooling System #GameDev Tool #2D #C# #Mobile Game Dev #Reusable Code
Hey devs! π
I'm excited to announce the release of Super Object Pooler β a lightweight, plug-and-play Unity system designed to optimize your gameβs performance by reusing objects instead of instantiating/destroying them at runtime.
If you've ever dealt with lag from spawning bullets, enemies, or VFX repeatedly, this tool is for you. Super Object Pooler is perfect for 2D and 3D Unity projects and mobile-friendly by design.
β Create and reuse pooled objects with ease
β
Eliminate costly Instantiate()
and Destroy()
calls
β Ideal for bullets, enemies, particles, projectiles, etc.
β Clean, commented C# code ready for production
β Inspector-based setup — no coding required for basic use
β Fully modular and extendable
Download the .unitypackage
file from this page.
Open your Unity project.
Go to: Assets β Import Package β Custom Package...
Select SuperPooler.unitypackage
.
Click Import — and youβre done!
Youβll find a demo scene and documentation inside the imported folder to get you started in seconds.
Iβd love to hear how you're using this asset in your game. Got suggestions or feature requests? Drop them in the comments or message me directly — I'm actively improving it based on your input.
Thanks for checking it out, and happy developing!
— Solo Studio 54