Posted May 05, 2025 by Da_Tea
050525 | Finish the documentation for sequnce and shots Finished "The Wake Up" phase shots |
060525 | Changed to ceiling light Finished "The Exploration" phase shots Working on "The Chase" phase shots |
070525 | Working on "The Chase" phase shots Working on "The Break" "The Chase": Finished: Camera shots Task required: Audio, "The Break": Finished: Scene setup Task required: Shots, Audio, Effects |
080525 | Working on "The Chase" phase shots Prepare audio assets |
090525 | Attempt rendering of "The Chase" Scene setup for "The Timelapse"_1 Remove all audio from unreal projects, any audio related add ons will be done directly on Reaper |
(05/05) After a thought through in the weekends I have decided to make the project in mainly first person view. Least through this will greatly reduce the need for animation and focus more on lighting, enviroments and audio. But now the main challenge should be how make a natural first person view and shots, and amplified the horror (or least freak) element to wow the audience.
For story and sequence will be breaked down into these phases:
(06/05) What horrors to be added to the "The Anomalies" and "The Timelapse" shots?
Start with "The Timelapse" was intent a quick cut of MC encountering multiple rooms, break down into 3 phase:
1. The corridor view
2. The room number view
3. The MC first person death view
and each phase contain 4 different shots
(09/05) Audio moved to the final process of the project, so now the workflow is Unreal > DaVinci > Reaper. By 12/05 are required to settle any Unreal related jobs.
For "The Timelapse" will be break down into 4 parts:
1. Deep water
2. Mannequin
3. Circus
4. Blackhole