Posted May 04, 2025 by MC Ninja38
This update patches a subtle but impactful flaw in the crafting trigger logic introduced in v1.1.
False crafting trigger fix:
Rapid firing of the Compound Bow could unintentionally set the Right_Click score, activating crafting or repair logic even when no crafting attempt was being made.
New crafting state validation:
Crafting functions (including repair) now require the is_crafting tag. This tag is only applied when a player is close enough to a valid crafting interaction.
Tag auto-removal logic:
The is_crafting tag is automatically cleared in tick.mcfunction if the player is not within 4 blocks of an in_use interaction entity.