Posted May 04, 2025 by LeBreadConsumer
#gamedesign #palette #pixelart
Hi all!
I'm Bread and this is my first post about Mechanical Destruction 9637 as the "art" guy.
First talk about the "vision"! I imagined this game in a futuristic/ post-apocalyptic setting, the story taking place in the year 9637. We will need a muted palette with enough different color to display a variety of enemies and environments but not too much to didn't have a clear identity. Something like 8-16 colors should do the trick!
So let's see some examples.
https://lospec.com/palette-list/akc12
https://lospec.com/palette-list/urbex-16
This is the first 2 that cached my eyes while looking for palettes, check out the links if want to know more about them and their creators!
One of these 2 will be used in the next post by me, where we will be looking at some mech designs, and trying to figure out a good player sprite.
Oh and sprites!
Let's talk a little about sprite resolution! I picked the 32x32 because of 2 reason. First is its big enough to express a lot of thing without begin lost in the details while creating it, the second is its easy to animate.
While it's a bigger resolution than the original game, it will give us a lot of opportunity to build a clear visual language in a gameplay sense, and tell little story's in the world of the game.
Oh and the story!
So the original game story goes something like this: "You're the last standing tank operator of the elite military and you have to destroy all the enemies!". I want to somewhat preserve the core of the original, so the player will be one of the last elite mech operators but not the last! A new character I want to bring in is a rival. Firstly because I think its fun to have a rival in games, secondly it's gives a narrative reason for the co-op mode. An other new character i want in the story is your handler. He or She(not decided yet) will give you context about your missions between maps.
So that's all for now, see you next time!