Devlogs
RPG maker mz effect system update (2.3)
v2.3 (Bugfix)
This version addresses several critical and gameplay-disrupting bugs found in v2.2.
Key Fixes:
- Disappearing Sprites: Fixed a critical issue where character and event textures could disappear during the fade-in or fade-out phases of the plugin's effects.
- Event Command Conflict: Resolved incompatibility with standard event commands (like "Fade Out Screen", "Tint Screen", "Fade In Screen"). They now work correctly again after the plugin's effects are active.
- Loading Issues: Implemented improvements to the save and load system to address problems where effects might not restore or restore incorrectly after loading a game.
- Visual Artifacts: Adjusted the display of many effects to fix issues related to color tinting and alpha blending.
- Effect Stacking: Improved the visual blending when multiple effects are active simultaneously for a more predictable outcome.
- Effect Removal: Corrected the behavior when states are removed – effects now fade out smoothly as intended, instead of potentially ending abruptly.
- Slow Effect: Improved the logic for the <DikarierEffectSlow> effect, particularly when multiple sources of slowness are present.
- Character Switching: Smoothed the transition of visual effects when changing the party leader.