Posted August 07, 2019 by Benjamin Finlay
#Unity #StudentWork #2019
This first sprint I decided to work on Pathfinding. My initial thought was to create something that generally replicates the functionality of the NavMeshAgent and NavMesh, however as a single script.
This lead me to create a 4 directional pathfinder that an object can follow. While looking along the designated path.
Provide resource information for team members who wish to learn additional information from this spike.