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Progress Devlog 2 - Basic Level Blocking

Fur Force: Kittens on Call
A browser game made in HTML5

Adding Basic Level Blocking:

Stage 1: Tile Mapping
The first step was creating a sprite to use for setting my levels. I went with a basic brick I created using DALL-E 3. 

This was a great first start and allowed me a good testing area for my character and horse.

However, an important component of my game is having destructible blocks, so I modified this sprite into four images, showing various damage levels of a block.


Stage 2: Destructible Blocks

I attached a script that allowed each block to take a certain number of hits before transitioning to the next phase of damage.
Unfortunately, there were a few issues with this when using tiles, so I had to switch to using a custom tiling method which allowed for painting gameobjects onto the scene.

Eventually, the method worked well, and i had destructible blocks!

Files

  • Build p1_0_4.zip 31 MB
    May 02, 2025
Download Fur Force: Kittens on Call
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