Posted May 04, 2025 by woofleboofle
Stage 1: Tile Mapping
The first step was creating a sprite to use for setting my levels. I went with a basic brick I created using DALL-E 3.
This was a great first start and allowed me a good testing area for my character and horse.
However, an important component of my game is having destructible blocks, so I modified this sprite into four images, showing various damage levels of a block.
Stage 2: Destructible Blocks
I attached a script that allowed each block to take a certain number of hits before transitioning to the next phase of damage.
Unfortunately, there were a few issues with this when using tiles, so I had to switch to using a custom tiling method which allowed for painting gameobjects onto the scene.
Eventually, the method worked well, and i had destructible blocks!