Posted May 04, 2025 by Vas Quas Editrice
If you've downloaded Two Page Heroes, you've seen how compact and elegant it is: just two pages, but enough to create epic, personal, and cinematic adventures. This guide will help you get the most out of it—especially as a GM—and master the Hero's Journey framework.
Two Page Heroes is a narrative-first game focused on:
The rules are light, but what happens at your table is deep and rich.
The second half of the game presents the Hero's Journey—a three-act structure that creates natural story escalation. As GM, you'll track progress with a simple three-box bar, marking each completed act.
The GM asks questions. Players answer most of them. The GM only provides answers when the text specifically instructs with words like "introduce" or "answer."
From ordinary world to the first step
The Heroes' World GM asks: "How do they normally live? What are their bonds?" → Players answer, describing their characters' daily lives
Breaking the Equilibrium GM asks: "What threat emerges? Who is in danger?" → GM introduces a dramatic event (attack, disappearance, threat)
Doubts and Decision GM asks: "What fears emerge? What might they lose?" → Players answer after the dramatic event unfolds
The First Step GM asks: "What help do they receive? What point of no return do they cross?" → Players define the mentor or clue that pushes them forward
From first challenges to the greatest test
First Challenges GM asks: "Who or what hinders them while seeking their goal?" → GM answers and creates obstacles for the characters
The Truth GM asks: "What secrets do they discover? How does their mission change?" → GM introduces a major plot twist → Players answer how their mission changes and what they risk
In this central scene, challenge the characters, attack their bonds, and expose their weaknesses.
From ending to transformation
The Price of Victory GM asks: "What have they gained? What have they lost?" → Players answer these questions
The Final Challenge GM asks: "What happens when they think it's over? Who follows them?" → Players answer and play out the final confrontation
The Transformation GM asks: "How has the world changed? Who have they become?" → Players narrate their ending, including any heroic sacrifices
GM: "What is in danger that you care about?" Player: "My sister's shop near the docks..." GM: (Now has the perfect target for the dramatic event)
The Hero's Journey in Two Page Heroes isn't a railroad—it's a conversation framework that:
If you've run Two Page Heroes:
Drop a comment wherever you found the game. Your feedback helps improve future content and inspires others to dive in.
Remember: The best stories come from trusting your players and letting their answers shape the hero's journey. The framework guides, but the table creates.