Posted May 04, 2025 by AiraDev
#imstillhere #leveldesign
The field was flatter than my conscience (but hey, at least there was grass).
So I brought in some life
I added trees using MultiMeshInstance by converting my tree’s Spatial node into a MeshInstance.
Now I can scatter a bunch of them across the ground_plane, targeting the mesh like a tree-planting god
Basically:
→ New inherited trees =
→ Scatter mode unlocked =
→ Elias finally has neighbors (but they’re... y’know... dead trees and smol trees).