Devlogs
Alpha Version 0.2 Patch Notes - (May 5th, 2025)
Posted May 04, 2025 by Pairu
TL;DR - Performance Fixes, New Weapons/Balancing, New Enemies, Improved Menus, Pause Menu + Game Over Stats!
The Patchnotes for Alpha Version 0.2 are as follows:
Engine
- Performance fixes across the board! See Bug Fixes for the nerd info, but you can now reach higher rounds in the HTML/Web version of the game without lagging! Yippee!!
Gameplay
- Changed "Upgrades" to "Stat Boosts"
- To help better clarify what they are. Plus, it allows us to make proper "Upgrades" in the future!
- Your current Stat Boosts appear always on the HUD.
- Now you can keep track of how strong you are!
- Reworked Rarity Colours/Names, plus the odds of them.
- Added stats to the Game Over screen!
- It shows things like the Wave you reached, how many Veggies you defeated, Bunnies consumed, and more!
- Added a Pause Menu! Now you don't have to worry about losing your run prematurely if your mom asks you to clean your room! :)
- Added a new Stat, "Critical Chance"! By default, weapons have a 0.05% chance of dealing double damage. Some weapons have higher/lower chances, and you can get Stat Boosts to up your chances!
- Waves now get harder by not only increasing enemy count, but by increasing odds for harder enemies to spawn.
- For the first couple Waves, you'll only see Broccogoons and Caroti's. Eventually, you'll see Plumbloons and Cornelius'!
- But also, the Player Luck slightly increases per Wave :)
- After-wave Shop Screen now includes two Stat Boosts and a Weapon! Pick wisely :)
Weapons
- Added five new Weapons!
- Picker (Rare)
- Fast-firing SMG, low ammo; lightning reload.
- The Gambler (Legendary)
- Low damage, with heightened critical hits!
- Sniper (Legendary)
- Slow-firing, massive damage.
- Afterburner (Mythical)
- Reliable, steady, with no reloading.
- The Three Musketeers (Mythical)
- 3-pellet shotgun, with insanely fast firerate.
- Updated previous Weapons.
- For example, the starting weapon, "Uzineer", now never has to reload. Fire away!
Enemies/Veggies
- Added two new Veggies!
- Caroti
- A fast moving, low-health Carrot! It hops around, and has cute bunny teeth.
- Cornelius "Kernell"
- A slow moving, high-HP corn on the cob! It has an increased hit range due to its floating kernels.
- Changed the "Explosion" particle when killing a Veggie to be the colour of said Veggie.
General Changes
- Mildew now has a smaller hitbox.
- This should hopefully make the game feel more forgiving when Veggies get close to you.
- Changed the Font for some UI elements, like DMG Numbers and the Weapon HUD.
- This makes the HUD *less* cluttered, even though it still kind of is... We are testing to see what sticks and what doesn't. Let us know if you like these changes!
- Added some more feedback to when Mildew loses a bunny.
- Added Score to the HUD.
- Currently, just counts Veggie Kills dependent on their score. This will be further expanded upon with cool animations, and score boosts/combos!
Menus
- Improved the Main Menu! It now has fancy animations :)
- Added an animation for when Choosable Upgrades get shown on the After-wave Shop Screen.
- There is also animations for when the After-wave Shop Screen enters and leaves.
Art / SFX / Music
- Added a Death Animation/Sequence for when Mildew loses all her bunnies.
- Don't feel too bad for her, though; she eventually got her glasses fixed :)
- Added a new Gun sprite for some weapons.
- Added SFX for when your weapon begins and ends reloading.
- Added more SFX for different weapons shoot sounds. Pew pew!
- Added more Music Tracks that play randomly!
Bug Fixes
- Addressed an issue where Particles were not properly preloading, causing stutters when first playing the game.
- There is a chance this isn't fully fixed. Please report if so!
- Fixed an issue where Stat Boosts were not applying to currently equipped weapons.
- Fixed an issue where Stat Boosts carried over between Runs.
- As fun as it was to start a run with Superman-like powers, we had to fix this one :(
- The following were memory leaks, and were directly affecting Performance:
- Fixed an issue where Particles were not properly deleting themselves when they finished.
- Fixed an issue relating to Timers and Tweens not properly deleting themselves when they finished.