Devlogs
Roadmap
Aiming prediction (Done)- Like playing pool
- Raycast. not difficult but did not want to invest time in it. Now i got the time
Additional enemy "Hunter" (Done)- Helps with combo in a dangerous way
- Additional weapon Yoyo
- Fling mouse to keep momentum
- Short range
Click to dash when not holding weapon (Done)- Path finding
- Currently enemies can only move in a straight line
- Provides opportunity of building mazes
- With path finding, shield enemies drop their shield plated on the ground. Shields take 5 more hits and block movements and reflect the Arrow.
- Dynamos
- Shoot arrow through it to power (Ricochet to charge faster?)
- Structures, items, holding other stuff in hand, shop
- Yea the usual stuff
- Catching arrow in high speed
- Moving through rooms, rogue-like adventure
Better spawn point indication (portals?) (Done)- Orange and Blue Portals: Now you are thinking with it!
- Leader Zombie with a flag
- (Stack) Add movement speed by percentage
- Will (eg: 3 seconds later) spawn another one if killed (minimum on board)
- Will very slowly spawn more
- Will increase score by percentage
- Shoot at hamburger to make fat Arrow
Better spawn logic (Done)- Feel free to make a wish here!
- Accessibility
- Color blindness
- Mouse only
- Keyboard only
- 2 Joystick mobile
- One joystick mobile (vertical)
- Auto aim (nearest enemy) mode
- Press num key for charge levels
- Change time scale
- Invincibility mode